Quest for the King
An Abomination is a living weapon created during the war of Primordials and Gods. Some of these were gargantuan and enormous while others were small and miniscule. Some were immensely gifted and powerful, while others were just a legion. All were divine experiments, but some are incomplete or failed. Others have been locked away or forgotten.
Astral Stalker: devious hunters who delight in a great challenge. Many of them serve as assassins or bounty hunters, but some just love a challenge and would fight anyone. Even though they were created as instruments to use against the Primordials, they still survive. They often gather in small tribes around the astral sea. The Astral Stalker with the best hunting ability is often the chief of the tribes.
Atropal: Horrific beings that only exist to bring despair and destruction to those near it. They are unfinished abominations that rise as undead. Few Atropals still run freely. It often tries to outmanuever it’s opponents.
Blood Fiend: Blood Fiends are viscous, bloodthirsty predators who stop creatures in their tracks with a terrifying glare. They have keen senses and hutn for anything. They are feral killers who feed on the blood of living creatures and originate from the Elemental Chaos. It tries to immobilize it’s foes and then attack it.
Phane: Beings who maniipulate time do defeat mortals. It often forms in pacts and is covered by mist. They often slow or stun enemies before killing them. They are native to the Astral Sea but are all round the cosmos.
Tarrasque: a horrific and terrifying embodiment of destruction. It attacks without any purpose besides to kill and destroy all life. A Tarrasque ofte simply tries to relentlessly trample it’s enemies. It sleeps in the Earth’s core and sleeps until it will burrow through the surface and cause continent-wide chaos. It was created by the Primordials to (unsuccessfully) defeat the Gods. Ancient texts believe that it could be destroyed forever if it could somehow leave the world.